JointCooperations Co-10, Evolution like qui redynamise le genre |
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JointCooperations Co-10, Evolution like qui redynamise le genre |
samedi 08 novembre 2008 à 17:45
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#26
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Vent frais Groupe : Membres Messages : 987 Inscrit : 10/07/2003 Lieu : En transit Membre no 1201 |
Des nouvelles de piXel:
Citation progression v1.2 ready: - Host can select gameduration with 6, 4 or 2 missions - player gets score as pilot for flown in players - medkit can now only heal others and you get 5 points - parajump is now -5 not -10 points - player can repair a vehicle in 20 seconds for -5 points - player can rearm any vehicle with weapons in 20 seconds for -15 points - deathpremium for dying in the dangerZone 3 points - respawning vehicles are seen as abandoned if no Players or AI-recruit is within 500 meters of a vehicle - added weapons in "ammobox call"; M24, M240, M4A1SD, M136 - Specific armed vehicles can be selected at flagpoles; M1A,Vulcan,M113,Stryker - HQ rebuild - Added compact instructions and tips in the briefing to do: - modified OPFOR reinforcements - "called in UH60" script changed (does not hang still for no reason) Source: Forums - [co16] JointCooperations v1.1 - Armaholic.com -------------------- Bien faire et laisser braire
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mardi 25 novembre 2008 à 17:46
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#27
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Vent frais Groupe : Membres Messages : 987 Inscrit : 10/07/2003 Lieu : En transit Membre no 1201 |
De nouvelles précisions de piXel:
Citation piXel : Almost ready but it consumes a lot of free time. Because I changed so much. But it will be a lot better. I changed the Base into a more interesting place. Added Cargo lift on UH60 Added a random placed OPFOR HQ stronghold in occupied territories that needs to be destroyed to stop enemy from respawning. Enemy respawns with UPS script. Changed score system Pilot get's score for flown in players to current objective Now everyone can repair vehicles ( -5 points) And rearm vehicles (-15 points) Heal other players (+ 5 points) parajump is now (-5points) Make a basejump longer than 10 sec. (+ 5 points) Get deathpremium for dying in dangerzone (+ 3 points) I am testing it and still have some problems with groups not listening to there waypoints and I am thinking of making it playable for a maximum of 24 players. I try to have it finished on Friday :satisfied ----------------------------------------- changelog v1.2 ready - Host can select gameduration with 6, 4 or 2 missions - player gets score as pilot for flown in players - medkit can now only heal others and you get 5 points - added Basejump "action" and you get 5 points for longJumps +10 seconds - parajump is now -5 not -10 points - player can repair a vehicle in 20 seconds for -5 points - player can rearm any vehicle with weapons in 20 seconds for -15 points - added cargo lift to UH60 (Mandoble) - icon added for players that need medical attention - deathpremium for dying in the dangerZone 3 points - respawning vehicles are seen as abandoned if no Players or AI-recruit is within 500 meters of a vehicle - added weapons in "ammobox call"; M24, M240, M4A1SD, M136 - Specific armed vehicles can be selected at flagpoles; M1A,Vulcan,M113,Stryker - HQ rebuild - Added compact instructions and tips in the briefing - modified OPFOR reinforcement - "called in UH60" script changed (does not hang still for no reason) - Added OPFOR HQ in occupied villages (destroy HQ_radioAntenna to end respawn) _ keep whole mission.pbo under 250 kb todo _ parajump/teleport back to base from flagpoles in Villages - 24 players ----------------------------------------- Cheers, . Si vous avez des suggestions, n'hésitez pas -------------------- Bien faire et laisser braire
(aka LoupVert) |
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Invité_Marcel Pivert_* |
mardi 25 novembre 2008 à 18:31
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#28
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Invités |
Merci, Jan!
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Version bas débit | Nous sommes le : mercredi 24 avril 2024 à 11:55 |