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> JointCooperations Co-10, Evolution like qui redynamise le genre
Tripartite-JanMa...
posté samedi 08 novembre 2008 à 17:45
Message #26


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Des nouvelles de piXel:


Citation
progression v1.2
ready:
- Host can select gameduration with 6, 4 or 2 missions
- player gets score as pilot for flown in players
- medkit can now only heal others and you get 5 points
- parajump is now -5 not -10 points
- player can repair a vehicle in 20 seconds for -5 points
- player can rearm any vehicle with weapons in 20 seconds for -15 points
- deathpremium for dying in the dangerZone 3 points
- respawning vehicles are seen as abandoned if no Players or AI-recruit is within 500 meters of a vehicle
- added weapons in "ammobox call"; M24, M240, M4A1SD, M136
- Specific armed vehicles can be selected at flagpoles; M1A,Vulcan,M113,Stryker
- HQ rebuild
- Added compact instructions and tips in the briefing


to do:
- modified OPFOR reinforcements
- "called in UH60" script changed (does not hang still for no reason)


Source:
Forums - [co16] JointCooperations v1.1 - Armaholic.com


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Tripartite-JanMa...
posté mardi 25 novembre 2008 à 17:46
Message #27


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De nouvelles précisions de piXel:

Citation
piXel :
Almost ready but it consumes a lot of free time. Because I changed so much. But it will be a lot better.

I changed the Base into a more interesting place.


Added Cargo lift on UH60


Added a random placed OPFOR HQ stronghold in occupied territories that needs to be destroyed to stop enemy from respawning. Enemy respawns with UPS script.


Changed score system
Pilot get's score for flown in players to current objective
Now everyone can repair vehicles ( -5 points)
And rearm vehicles (-15 points)
Heal other players (+ 5 points)
parajump is now (-5points)
Make a basejump longer than 10 sec. (+ 5 points)
Get deathpremium for dying in dangerzone (+ 3 points)

I am testing it and still have some problems with groups not listening to there waypoints and I am thinking of making it playable for a maximum of 24 players. I try to have it finished on Friday :satisfied

-----------------------------------------
changelog v1.2
ready
- Host can select gameduration with 6, 4 or 2 missions
- player gets score as pilot for flown in players
- medkit can now only heal others and you get 5 points
- added Basejump "action" and you get 5 points for longJumps +10 seconds
- parajump is now -5 not -10 points
- player can repair a vehicle in 20 seconds for -5 points
- player can rearm any vehicle with weapons in 20 seconds for -15 points
- added cargo lift to UH60 (Mandoble)
- icon added for players that need medical attention
- deathpremium for dying in the dangerZone 3 points
- respawning vehicles are seen as abandoned if no Players or AI-recruit is within 500 meters of a vehicle
- added weapons in "ammobox call"; M24, M240, M4A1SD, M136
- Specific armed vehicles can be selected at flagpoles; M1A,Vulcan,M113,Stryker
- HQ rebuild
- Added compact instructions and tips in the briefing
- modified OPFOR reinforcement
- "called in UH60" script changed (does not hang still for no reason)
- Added OPFOR HQ in occupied villages (destroy HQ_radioAntenna to end respawn)
_ keep whole mission.pbo under 250 kb


todo
_ parajump/teleport back to base from flagpoles in Villages
- 24 players

-----------------------------------------

Cheers,

.


Si vous avez des suggestions, n'hésitez pas wink.gif


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Invité_Marcel Pivert_*
posté mardi 25 novembre 2008 à 18:31
Message #28





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Merci, Jan!
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