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Version complète : Patch 1.04 disponible
Forums Mille-Sabords.com > Mille-Sabords.com : Simulations militaires modernes > Dangerous Waters > News & Previews
Galileo
Il ,est là, enfin diront certain, un grand merci a nos beta-testeurs locaux pour le travail epprouvant de deboggage et les tests en ligne et les franches rigolades qu'ils ont eu (sans pouvoir nous les faire partager).

Le patch 1.04


Les modifs:
- Added variable in "dangerouswaters.ini" which controls the likelihood of torpedos exploding
on countermeasures (e.g. ".PercentTorpsExplodeOnCM 0" up to ".PercentTorpsExplodeOnCM 100").
In multi-player matches, the host's .INI setting will be used by all players. By default
the value is set to ".PercentTorpsExplodeOnCM 50".

- Added variable in "dangerouswaters.ini" which controls the likelihood of all weapons acquiring
dead/sinking platforms (e.g. ".PercentDeadPlatformsIgnored 0" up to ".PercentDeadPlatformsIgnored 100").
In multi-player matches, the host's .INI setting will be used by all players. By default
the value is set to ".PercentDeadPlatformsIgnored 10".

- Corrected an issue in which the Kilo was capable of creating Sonar contacts at excessively long ranges.

- Fixed an issue in which AI aircraft were not dropping contacts when they had lost sensor contact.

- Modified buoyancy model so that ships do not rock excessively at Sea State 1.

- Fixed crash when launching the DSRV from submarine platforms.

- Updated MH-60 model and AQS-22 on Dipping Sonar (addressed the reversed normals issue
which was causing issues with the self-shadowing paradigm).

- Updated the Freighter model and textures with the one used in the Steam trailer.

- Updated FFG model and textures.

- Updated 688(I) model, textures, and masts.

- Strike missiles were modified so that their approach angles yielded a more effective result
against their respective land targets.

- Localized versions (French/German) can now utilize the Mission Editor doctrine language and are
able to Save and Load their work as intended.

- Fixed localization error for the USNI data in the French version.

- Some of the French scenarios were localized incorrectly and would not load correctly; this has
been corrected.

- Localized versions (French/German) should be able to multi-play with the English version without
any warnings or Database inconsistencies.

- Corrected AI aircraft order persistence, which makes them more decisive during attacks.

- Fixed issue in which passive self-noise was being considered by active sensors.

- Torpedo speed vs. fuel issue was corrected.

- Corrected an issue which prohibited "nested tactics at waypoints" from being invoked properly.

- Addressed torpedo anomaly which caused the torpedos to not behave as expected.

- Refined the buoyancy model to allow a more stable ascent and descent in the submarines
and to allow them to maintain their depth without unnecessary oscillation.

- The Akula Towed Array should no longer be accidentally severed by the propeller.

- Fixed speed/pitch issues on the FFG when player issues hard rudder orders.

- Corrected a pathfinding issue fixed which could sometimes cause the game to crash if
a waypoint was deemed to be incorrect or unreachable by the algorithm.

- Fixed a crash in the Towed Array station on the FFG.

- Corrected a localization error in the German campaign mission "004_Qingdao.mc".

- QuickRepair and QuickAircraftLaunch now controlled correctly in multiplayer.
Eric78
Bonjours j'ai la version "battlefront" de DW la 1er et je vois que le patch 1.04 est pour la version US "strategy first"!Comment patcher?Dois je installer les 2 premier patch avant apres la reinstalation?
En vous remerciant par avance.
goldorak
Citation (Eric78 @ jeudi 25 janvier 2007 à 13:26) *
Bonjours j'ai la version "battlefront" de DW la 1er et je vois que le patch 1.04 est pour la version US "strategy first"!Comment patcher?Dois je installer les 2 premier patch avant apres la reinstalation?
En vous remerciant par avance.



Tu l'installe directement sur une version non modde'.
Moi j'ai la version battlefront, ajourne' a la version 1.03 e j'ai installe' la patch 1.04 sans aucun probleme.
Cheche
Salut,

Le patch est cumulatif donc pas besoin de se taper toute le série.

Cheche
M-S_totor
exellente nouvelle
merci à la communauté des testeurs ce qui a permis de corriger rapido les bugs du 1.04 et donc d'en profiter rapidement wink.gif
Eric78
sauf que la version Strategy est deja en 1.02 et que la battlefront non donc il faut patcher surement avant en 1.02+1.03+1.04?
cedcedced
bonne nouvelle!!!
Merci a tous les BETA-testeur tongue.gif tongue.gif tongue.gif tongue.gif tongue.gif
M-S_totor
Citation (Eric78 @ jeudi 25 janvier 2007 à 15:00) *
sauf que la version Strategy est deja en 1.02 et que la battlefront non donc il faut patcher surement avant en 1.02+1.03+1.04?


il sufit de lire ce patch est fait pour toutes les versions
<<<<<<<Cumulative (V100 to V104)>>>>>>>>, bref comme disait pépin v100 la toute premiere et toutes les autres versions y compris.
Eric78
ok merci j'ai installé!
exorciste de strasbourg
Est ce que ce patch empêche de se faire fumer par les aériens?
Galileo
Non, SCS travaille sur un patch EDS special mais ils ont des difficultes devil.gif laugh.gif
exorciste de strasbourg
Ah! la nicotine..... rolleyes.gif
M-S_totor
apparté trés important:

le patch 1.04 est incomptatible avec le LWAMI actuel, 3.00 ou 3.03, en bref desintaller via la methode "insatalation LWAMI JSGME " le LWAMI avant d'installer le patch 1.4. ceci est decrit dans la section "les indispensables"
http://www.mille-sabords.com/forum/index.php?showtopic=13593

autre methode comme decrit sur le forum section "Les indispensables" recuperez les sauvegardes que vous avez fait des repertoires DOCTRINE et DATABASE d'origine et ecrasez les repertoires doctrine et database modifié par le LWAMI

vous etes prevenus wink.gif
Galileo
oui mais le lwAmi 3.04 (1+) est disponible dans la section telechargement, il est comptaible pathc 1.04. C'est compliqué hein tongue.gif .
cedcedced
mdr , ya une tempete de lwami en ce moment lol
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