Il ,est là, enfin diront certain, un grand merci a nos beta-testeurs locaux pour le travail epprouvant de deboggage et les tests en ligne et les franches rigolades qu'ils ont eu (sans pouvoir nous les faire partager).
Le patch 1.04
Les modifs:
- Added variable in "dangerouswaters.ini" which controls the likelihood of torpedos exploding
on countermeasures (e.g. ".PercentTorpsExplodeOnCM 0" up to ".PercentTorpsExplodeOnCM 100").
In multi-player matches, the host's .INI setting will be used by all players. By default
the value is set to ".PercentTorpsExplodeOnCM 50".
- Added variable in "dangerouswaters.ini" which controls the likelihood of all weapons acquiring
dead/sinking platforms (e.g. ".PercentDeadPlatformsIgnored 0" up to ".PercentDeadPlatformsIgnored 100").
In multi-player matches, the host's .INI setting will be used by all players. By default
the value is set to ".PercentDeadPlatformsIgnored 10".
- Corrected an issue in which the Kilo was capable of creating Sonar contacts at excessively long ranges.
- Fixed an issue in which AI aircraft were not dropping contacts when they had lost sensor contact.
- Modified buoyancy model so that ships do not rock excessively at Sea State 1.
- Fixed crash when launching the DSRV from submarine platforms.
- Updated MH-60 model and AQS-22 on Dipping Sonar (addressed the reversed normals issue
which was causing issues with the self-shadowing paradigm).
- Updated the Freighter model and textures with the one used in the Steam trailer.
- Updated FFG model and textures.
- Updated 688(I) model, textures, and masts.
- Strike missiles were modified so that their approach angles yielded a more effective result
against their respective land targets.
- Localized versions (French/German) can now utilize the Mission Editor doctrine language and are
able to Save and Load their work as intended.
- Fixed localization error for the USNI data in the French version.
- Some of the French scenarios were localized incorrectly and would not load correctly; this has
been corrected.
- Localized versions (French/German) should be able to multi-play with the English version without
any warnings or Database inconsistencies.
- Corrected AI aircraft order persistence, which makes them more decisive during attacks.
- Fixed issue in which passive self-noise was being considered by active sensors.
- Torpedo speed vs. fuel issue was corrected.
- Corrected an issue which prohibited "nested tactics at waypoints" from being invoked properly.
- Addressed torpedo anomaly which caused the torpedos to not behave as expected.
- Refined the buoyancy model to allow a more stable ascent and descent in the submarines
and to allow them to maintain their depth without unnecessary oscillation.
- The Akula Towed Array should no longer be accidentally severed by the propeller.
- Fixed speed/pitch issues on the FFG when player issues hard rudder orders.
- Corrected a pathfinding issue fixed which could sometimes cause the game to crash if
a waypoint was deemed to be incorrect or unreachable by the algorithm.
- Fixed a crash in the Towed Array station on the FFG.
- Corrected a localization error in the German campaign mission "004_Qingdao.mc".
- QuickRepair and QuickAircraftLaunch now controlled correctly in multiplayer.